Nondi – An evergreen Indian traditional game: Nondi is a typical south Indian game that is practiced in many rural places. It is a pleasant jumping game that is generally enjoyed by females. The game is termed Nondi in South areas like Tamil Nadu and TokkuduBilla or TangidiBilla in Andhra Pradesh. This game is also a fun sport in Karnataka, which is referred to as KunteBille. Even now, when the notion of gender-based games has nearly faded, many rural communities in south India have maintained this custom. Nondi, on the other hand, is still on the edge of extinction. It is a version of hopscotch sports.
Some really basic things are necessary to play the sport of Nondi. It is performed on a level surface. A chalk chip or chalk dust, as well as a penny or a tiny slate stone, are utilized. The game may be played by more than one person. The game is being played by leaping and skipping with the goal of capturing the most spaces in the matrix. While bouncing through the arena, a certain rhythm is maintained wherein the legs should not contact the lines and the arms should not be laid down to restore balance. The game is best played on a level and modest concrete surface or on sandy terrain. The pattern is created and marked on the field.
How to play Nondi:
The player begins the game by standing well outside the pattern, near the very first grid, and throwing a pebble or coin into it. Beginning from the very first sector, he or she must jump over the stones to the last or 9th sector, also known as homes, and then proceed in the same manner to the 2nd block for stooping down to catch up the rock from the very first block. Now the player must throw the pebble into the second grid and then repeat the process to pick up the pebble in grid three. The practice is continued until the stone is tossed in all of the spaces until the eighth.
In the next facet of the game, the pebble is put in the outstretched palm, and the player must jump from the intial block to the 8th square. The pebble is now flung out of the box, and the gamer leaps over it while in jumping position. Place the pebble on the reversed palm and continue the cycle.
During this stage, the individual might ask the other participants for Kaaya or Pazhalama. If other participants choose Kaaya, he or she must sit with his or her backside to the court. In this posture, the stone should be tossed so that it lands in any of the squares. If Pazhalama is selected, the player must do the same action while standing. The pebble would then have to be selected by jumping onto the grid in the same manner as in previous phases. In the slot where the pebble is to be chosen, a cross marking is to be drawn. The athlete can relax both of his feet in this area. The player must now leap out of the square with the pebble, and the indicated square is the same the player has conquered.
The earlier phases’ procedures were repeated to acquire all of the marked areas, and both feet can relax on the caught boxes. At any point throughout the game, the athlete loses his or her opportunity if the pebble lands on a square that has been grabbed by the rivals, if the pebble slides down the hand, if the rock drops over the rectangular coordinates, if the pebble slips out from the square, or if the pebble is tossed on the bridged squares.